Partick Thistle. LoveLive. Gingitsune. fhána. This blog contains absolutely none of those things. Based in Bandung, Indonesia. Sunderland Association Football Club.
Reblogged from 24hoursoflemans  14 notes
This is one thing that I didn’t expect to turn up in my timeline.
I seem to remember that these vile* cars were doing pretty rubbish in the race itself, very appropriate for them silly horse punchers, like.
I believe this was also the true precursor to Superleague Formula - it’s the earliest connection between football and motorsports that I can think of.
Such a shame that Sunderland has never been represented in motorsports, with the closest connection between it and motorsports being the fact that current Porsche driver Mark Webber is a fan of Roy Keane’s Sunderland… or perhaps just Roy Keane.
*I actually like Lister Storms (yes, even its LMP variant), just not this particular example

This is one thing that I didn’t expect to turn up in my timeline.

I seem to remember that these vile* cars were doing pretty rubbish in the race itself, very appropriate for them silly horse punchers, like.

I believe this was also the true precursor to Superleague Formula - it’s the earliest connection between football and motorsports that I can think of.

Such a shame that Sunderland has never been represented in motorsports, with the closest connection between it and motorsports being the fact that current Porsche driver Mark Webber is a fan of Roy Keane’s Sunderland… or perhaps just Roy Keane.

*I actually like Lister Storms (yes, even its LMP variant), just not this particular example

Pint Shot Riot - “Not Thinking Straight”

This was one of my favourite songs during my last year* of high school. The bittersweet memories and feels…

*I graduated in 2013, mind you. I just happened to have FIFA 10 on my Android phone and this was the only song in it.

So here it is, I guess - hopefully the final version of my botched, not to mention half-arsed itasha livery for an equally botched car in real life. I call it the Epsilon Eucliwood.

Ready for release, though I’m still having doubts…

Game: rFactor
Mod: Epsilon Euskadi by EnduRacers (this is the 2007 model - you get both the ‘07 and the ‘08 models in that mod, which is essentially a ‘prologue’ to the much bigger Endurance Series mod)

Oh, and Kore wa Zombie Desu Ka? is still my absolute favourite anime of the current generation, despite my general disdain for harem works.

Reblogged from miyoharada  17 notes

simply-rookie:

mallavol:

Do it like Jim Clark, mate, set off with the default settings and just go along with it…

[words from a man without a single clue on car setups that involve numbers, mind you]

It’s ok if you’re not using the League Edition of some mods.

But if League Edition is the only thing.. then you definitely should setup it. (Default setup are the worst in there.)

Would setups made from sliders suffice?

Reblogged from miyoharada  17 notes
simply-rookie:

mallavol:

simply-rookie:

I don’t have a gamepad.
But I do have a mouse, that can do at least for now.


Mouse-steering? Crikey, I thought that wasn’t possible in rFactor.

It’s possible if you have the proper application for mouse-steering.
But it’s really hard compared to GTR2. Probably because how silly I am at setting up the car.

Do it like Jim Clark, mate, set off with the default settings and just go along with it… [words from a man without a single clue on car setups that involve numbers, mind you]

simply-rookie:

mallavol:

simply-rookie:

I don’t have a gamepad.

But I do have a mouse, that can do at least for now.

Mouse-steering? Crikey, I thought that wasn’t possible in rFactor.

It’s possible if you have the proper application for mouse-steering.

But it’s really hard compared to GTR2. Probably because how silly I am at setting up the car.

Do it like Jim Clark, mate, set off with the default settings and just go along with it…
[words from a man without a single clue on car setups that involve numbers, mind you]

Reblogged from miyoharada  17 notes
simply-rookie:

mallavol:

It’s a botched job (and still very much in progress), but I think I’ll spend more of my time on making skins from here on…
Game: rFactorMod: Epsilon Euskadi by EnduRacers
It’s the Epsilon Eucliwood!

*Clenches fist*
I wanna go back to rFactor but
no steering wheel
*sigh*

Use a gamepad for the time being?

simply-rookie:

mallavol:

It’s a botched job (and still very much in progress), but I think I’ll spend more of my time on making skins from here on…

Game: rFactor
Mod: Epsilon Euskadi by EnduRacers

It’s the Epsilon Eucliwood!

*Clenches fist*

I wanna go back to rFactor but

no steering wheel

*sigh*

Use a gamepad for the time being?

Fictional remakes/reboots of classic video games: Daytona USA

Videogaming, like football, has turned its back on fun as well as original concepts - it’s heading towards sheer monetary gain and financial stability, hence the now apparent lack of properly fun games, especially fun arcade racing games like Daytona USA.

This dying genre needs a proper revival by Japanese companies who knows their stuff and knows what nostalgic uni students want in their videogames. Since the last game came out in 2001, Daytona USA haven’t seen a full-fledged sequel and if it wasn’t for the demise of the Dreamcast, it would’ve been a long-running game series, much like Ridge Racer that’s now dead (to me, at least).

Anyway, without further hullabaloo, what I’ve done with my utterly lacklustre digital imaging skills is visualise a reboot of the Daytona USA series that drops NASCARs in favour of sportscars, and below is the fictional account of a random videogame reviewer on the web:

For the 20th anniversary of SEGA’s critically-acclaimed stock car racing game Daytona USA, they, as fans had expected and wished, had done something to commemorate the occasion.

They weren’t expecting this, though:


DAYTONA USA: UNIFIED SPIRIT OF AMBITION

First and foremost, fans are baffled with the ridiculous tagline and how would they abbreviate it. Is it Daytona USA: USofADaytona USA 2014? The official United SportsCar game? Or just simply New Daytona USA?

Second, SEGA has dropped the stock car racing element to the series and replaced them with sportscars, having secretly agreed to terms with the IMSA for the Tudor United SportsCar Championshiplicence before anyone’d been suspicious of it. This was met with mixed receptions, as the following random tweets by random people show:

DAYTONAAA, the 24 Hours of DAYTONAAA, let’s go away!!

SEGA ruined Daytona USA the same way Bandai Namco ruined Ridge Racer with Unbounded.

The moment we get an official American sportscar racing game, IT HAS TO BE ARCADE…

Well, this is good and all, but I’m going to be pissed if the REAL Daytona isn’t in

Third, some race fans who also happened to like the Daytona series wonders why haven’t they thought of this before.

Conceived as a downloadable PSN/XBLA title like the original Daytona USA’s re-release on the aforementioned platforms, the new game further deviates from the original’s philosophies by having a full-fledged story mode with fictional characters in real teams span across five different classes (GTD, GTLM, Proto Challenge, DP, LMP), and with boss battles against a real driver in each of the machine classes.

For the first time in the series, the Daytona International Speedway proper is included in the game, along with 12 other tracks from the 2014 United SportsCar Championship schedule as well as the hallowed Circuit de la Sarthe, meaning that no fictional tracks are present. 

The classic arcade mode consists of four tracks, sorted by difficulty:

Daytona International Speedway oval - Super Beginner - 12 laps
Mosport International Raceway - Beginner - 6 laps
Circuit of the Americas - Advanced - 4 laps
Circuit de la Sarthe - Expert - 2 laps

Whilst the arcade mode also offers five classes, the cars are pre-determined as follows:

GTD: Turner Motorsport BMW Z4 GT3 #94 (Cameron/Dalla Lana)
GTLM: SRT Motorsports Viper #93 (Wittmer/Bomarito)
Proto Challenge: Starworks Oreca FLM09 #7 (vd Zande/Schultis)
Daytona Prototype: Chip Ganassi Riley DP #01 (Pruett/Rojas)
Le Mans Prototype: OAK Morgan-Nissan #42 (Pla/Rusinov)

Mercifully for older Daytona fans, the “Let’s Go Away” song is revamped and remastered as well as adding small bits of references to the 24-hour race.

Like Daytona USA 2, each track’s song has its own lyrics, but what surprises everyone was the ‘dark’ feel and the lyrical content for the Le Mans track - the lyrics itself, written from a driver’s perspective, deals with deep psychological issues and how endurance racing depletes his sanity from time to time. 

"This is, without doubt, the echelon of bad decisions," wrote a random videogame music critic. "However, with how the story mode’s plot goes once the player reaches Le Mans, it is unbelievably appropriate."

The game itself received average-to-positive reception, with many videogame critics praising the story mode and cites that the new, quirky handling model ‘needs work’ and ‘takes 1.5 stars off the review’.

The iconic Hornet stock car makes a return as an unlockable for beating the final boss and/or winning the 24 Hours of Le Mans (actually minutes).

Have some fake screenies.

Daytona USA (C) SEGA
Tudor United SportsCar Championship (C) IMSA
And, uh… I don’t really know the etiquettes of fanart, but all I can say is all images etc belong to their respective owners.